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Re: Snap start club

Posted: Tue Jan 22, 2019 7:11 pm
by jmadrigal
Good job!

Re: Snap start club

Posted: Wed Jan 23, 2019 4:22 am
by paxl13
Thank you guys!!! I'm getting way better at it.. right now I'm able to do the snap, 5 rollercoaster then more than 3 sec in hand :)

Still quite proud :)
Cheers
paxl

Re: Snap start club

Posted: Wed Jan 23, 2019 10:18 am
by paxl13
Here we go.



I did get better at it :P
Cheers y'alls
paxl

Re: Snap start club

Posted: Mon Aug 31, 2020 8:06 pm
by Texture
Recorded my application today:



Nothing fancy, just wanted to get it done.

Can anyone tell me how to get it approved?

Re: Snap start club

Posted: Mon Aug 31, 2020 9:49 pm
by ta0
This one is not owned by anyone so it's approved by the community.
It's for sure good. Very well done! Congrats! Go ahead and add the patch to your signature.

Re: Snap start club

Posted: Tue Sep 01, 2020 10:47 am
by paxl13
good job!!!

Re: Snap start club

Posted: Wed Sep 02, 2020 5:56 pm
by Jeremy McCreary
Nicely done! Curious...

Q1: What would the ideal throwing top for snap starts look like in terms of weight, size, shape, hollowing, etc? (Not necessarily a common design.)

Q2: Which tricks would it also be good for?

Q3: And which tricks would not work so well?

Re: Snap start club

Posted: Wed Sep 02, 2020 9:50 pm
by ta0
Jeremy McCreary wrote: Q1: What would the ideal throwing top for snap starts look like in terms of weight, size, shape, hollowing, etc? (Not necessarily a common design.)
A small top with small total moment of inertia is easier to snap start into spinning on the hand or the floor. For this reason, with many tops taking the cap off makes it easier.
On the other hand, regenerating a top is easier with a heavier top, so to snap start and continue playing, a heavier top might be better if your fingers are strong enough.

Re: Snap start club

Posted: Thu Sep 03, 2020 7:27 am
by paxl13
Snap start is amazing :) I personally learned it on the almighty QSH due to it's high weight... the biggest hurdle is to learn how to SNAP and how to throw the top in a position you can catch it with your best regen ( in my case it's rollercoaster to string... I can't do it with drumbeat. ) And then it's just the mater of not STRESSING about it. :P

It's an amazing skill to have and once you have it, I personally throw not that much... only a couple of time per sesh.. I mostly snap ( and that skill DOES translate so well to fixed axle yoyo where you do need to rewind all the time :P )

Sorry for th ramble