The Rules of Tujlub
Two teams of six players compete. The elongated court, or field, is 70 feet, and 45 feet wide. The team that is "up," starts on a hitting/launching space (the carpet). Each hitter must stay within the space when flinging his top. When the hitter flings his tujlub, that person must not cross the foul line. The foul line is in front of the hitting/launching space.
Please click the link below to see the court setup:
http://maplewoodmn.gov/DocumentCenter/Home/View/14387 Each player has a tuj lub stick — about two-feet long — which at one time was made of bamboo, but now is a cut-off golf club or wooden stick.
A dacron line attached to the stick is wound around a hard plastic top (back in Laos, the tops were made of hardwood) that's between 4 and 5.25 inches high.
There are two basic moves with the stick and top: 1. a waist-high powerful flick of the stick to quickly unwind the string and spin the top at speeds up to 50 or 70 miles per hour. 2. An over-the-shoulder fling to try to knock down tops set up in the distance.
There are eight stages, similar to innings. Each team plays 2 round.
In stage one (10 feet from the hitting/launching box), a member of the opposing team spins his top on a surface ten feet in front of the hitting box. If the opposing player top slides off from the mat when spinning, he will try to tap his top with the stick to get it back on the mat before the top stops spinning. If opposing player is not able to tap it back on the mat and the top stops spinning, the opposing player will need to set the top on the middle of the mat. One of the player from the hitting team then flings his top from the launch box, trying to knock the spinning target hard and far. When successful, both stops will fly apart, and the top that continues spinning the longest earns a point. Each top is worth 1 point. When all six hitting players have taken a shot in the first stage and at least one top wins the spinning, the hitting team moves onto the 2nd stage.
In stage two (25 feet from the hitting/launching box), the opponent spins a top further away from the launch box, at 25 feet, and each team member takes a turn trying to earn a point by successfully knocking it off. As long as one player hits the spinning top, the hitting team still moves onto the next stage. Each top is worth 1 point.
The remaining six stages involve hitting stationary, not spinning, tops set at ever-increasing distances for each stage. As long as one player hits one of the top set, the hitting team moves onto the next stage. If one of the set has been hit, but roll and sets on its own again, the hitting team will not earn the point just for that one top; therefore, the remaining player must hit the top. Each top that gets knock down is worth 1 point.
In stage 3, there are six tops lined up 32.5 feet from the hitting/launching box. Each top that gets knock down is worth 1 point.
In stage 4, five tops are set 40 feet further away from the hitting/ launching box. Each top that gets knock down is worth 1 point.
In stage 5, four tops are set 47.5 feet further away from the hitting/launching box. Each top that gets knock down is worth 1 point.
In stage 6, three tops are set as triangle formation 55 feet further away from the hitting/launching box. Each top that gets knock down is worth 1 point.
In stage 7, two tops are set 62.5 feet further away from the hitting/launching box. Each top that gets knock down is worth 1 point.
In stage 8, a single top is set 70 feet further away from the hitting/launching box. The top that gets knock down is worth 1 point.
In order to move onto the next stationary set, at least one of the top set is knock down.
How The Game is ScoreEach top at every stage, Stage 1 to Stage 8, is worth only 1 point. However, each stage has a bonus point combine with the accumulated 1 point.
Here are the bonus point for each stage:
Stage 1 has a bonus point of 1
Stage 2 has a bonus point of 3
Stage 3 has a bonus point of 6
Stage 4 has a bonus point of 10
Stage 5 has a bonus point of 15
Stage 6 has a bonus point of 21
Stage 7 has a bonus point of 28
Stage 8 has a bonus point of 42
For example,
Both teams play two round and total points are accumulated from both games.
Let’s said that team “B” only hit 22 tops for the 1st round, each top is worth only 1 point which is 22 points. The team was only able to knock down the tops on Stage 6. Stage 6 has a bonus point of 21. Therefore, the total point is 22 plus the bonus point of Stage 6, 21, which gives team "B" a total point of 43 for the 1st round. 22+21=43
For the 2nd round, team “B” hit 28 tops. This time, team "B" was able to knock down the single top on Stage 8. Stage 8 has a bonus point of 42. The total point for the 2nd round is 28+42=70.
The total point for team "B" after 2 round is 43+70 is 113.
In order to get the most point and win the game, you want to knock down the top as many as you can. The total points you can get is 33 points excluding the bonus point.
The team with the highest score after two round has been played by both team wins the game.
Here is a video that shows how the game is play. This video does not explain the rules, but demotrates how each stage is play.https://m.youtube.com/watch?v=_8h3Rjmxyy4This video will show a better angle how each player tosses a tujlub. Each player has a different way of throwing. Once you have the basics on how to toss a tujlub, you will come up your own way of throwing your tujlub.
Watch and observe carefully on how each players throws their tujlub.http://m.youtube.com/watch?v=-oAbFK3p_x4The type of the string you want to use is a Dacron fishing line. It's important to make sure that
the Dacron string is 80lb. You can also purchase it at your local fish shop or Fleet Farm. Click on the link below:
https://theanglersconnection.com/dacron-ifga-class/ Tujlub is only homemade. You can purchase the tujlub from Chia and contact him at 763-269-2192.Read before you purchase your tujlub::
When you order your tujlub, you want to tell Chia the size of a tujlub you want. I attached a photo that shows the size of a tujlub for better reference. The number, 3.050 inch, labeled on top refers to the circumference of the tujlub. The 4.600 inch refers to the length of the tujlub.
There is a size regulations, and Chia will tell you the size regulation.
When you look at the photo of different color tujlub, the shape of the tip are different. Some tujlub has a sharper tip than the others. The sharper tip has a better spin on ground field with less grass or dirt than the wider tip. The tujlub with a wider tip are for ground field with lots of grass. The three tujlub; blue, red, and light purple, on the front of the picture has a wider tip, and those tujlubs are for ground field that have a lot of grass. The orange, brown, and light purple in the back of the photo are for ground field that has mainly dirt and less grass on the field. However, that is not always the case depending on the ground field condition. When you make a purchase of your tujlub, get a tujlub for grass and dirt ground field.