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Author Topic: How To Play Tujlub  (Read 37944 times)

TujLub

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How To Play Tujlub
« on: September 21, 2015, 10:32:52 PM »

The Rules of Tujlub

Two teams of six players compete. The elongated court, or field, is 70 feet, and 45 feet wide. The team that is "up," starts on a hitting/launching space (the carpet). Each hitter must stay within the space when flinging his top. When the hitter flings his tujlub, that person must not cross the foul line. The foul line is in front of the hitting/launching space.

Please click the link below to see the court setup:

http://maplewoodmn.gov/DocumentCenter/Home/View/14387
 
Each player has a tuj lub stick — about two-feet long — which at one time was made of bamboo, but now is a cut-off golf club or wooden stick.

A dacron line attached to the stick is wound around a hard plastic top (back in Laos, the tops were made of hardwood) that's between 4 and 5.25 inches high.
There are two basic moves with the stick and top: 1. a waist-high powerful flick of the stick to quickly unwind the string and spin the top at speeds up to 50 or 70 miles per hour. 2. An over-the-shoulder fling to try to knock down tops set up in the distance.
 
There are eight stages, similar to innings. Each team plays 2 round.

In stage one (10 feet from the hitting/launching box), a member of the opposing team spins his top on a surface ten feet in front of the hitting box. If the opposing player top slides off from the mat when spinning, he will try to tap his top with the stick to get it back on the mat before the top stops spinning. If opposing player is not able to tap it back on the mat and the top stops spinning, the opposing player will need to set the top on the middle of the mat. One of the player from the hitting team then flings his top from the launch box, trying to knock the spinning target hard and far. When successful, both stops will fly apart, and the top that continues spinning the longest earns a point. Each top is worth 1 point. When all six hitting players have taken a shot in the first stage and at least one top wins the spinning, the hitting team moves onto the 2nd stage.

In stage two (25 feet from the hitting/launching box), the opponent spins a top further away from the launch box, at 25 feet, and each team member takes a turn trying to earn a point by successfully knocking it off. As long as one player hits the spinning top, the hitting team still moves onto the next stage. Each top is worth 1 point.

The remaining six stages involve hitting stationary, not spinning, tops set at ever-increasing distances for each stage. As long as one player hits one of the top set, the hitting team moves onto the next stage. If one of the set has been hit, but roll and sets on its own again, the hitting team will not earn the point just for that one top; therefore, the remaining player must hit the top. Each top that gets knock down is worth 1 point.

In stage 3, there are six tops lined up 32.5 feet from the hitting/launching box. Each top that gets knock down is worth 1 point.

In stage 4, five tops are set 40 feet further away from the hitting/ launching box. Each top that gets knock down is worth 1 point.

In stage 5, four tops are set 47.5 feet further away from the hitting/launching box. Each top that gets knock down is worth 1 point.

In stage 6, three tops are set as triangle formation 55 feet further away from the hitting/launching box. Each top that gets knock down is worth 1 point.

In stage 7, two tops are set 62.5 feet further away from the hitting/launching box. Each top that gets knock down is worth 1 point.

In stage 8, a single top is set 70 feet further away from the hitting/launching box. The top that gets knock down is worth 1 point.

In order to move onto the next stationary set, at least one of the top set is knock down.
 

How The Game is Score

Each top at every stage, Stage 1 to Stage 8, is worth only 1 point. However, each stage has a bonus point combine with the accumulated 1 point.

Here are the bonus point for each stage:

Stage 1 has a bonus point of 1
Stage 2 has a bonus point of 3
Stage 3 has a bonus point of 6
Stage 4 has a bonus point of 10
Stage 5 has a bonus point of 15
Stage 6 has a bonus point of 21
Stage 7 has a bonus point of 28
Stage 8 has a bonus point of 42
 
For example,

Both teams play two round and total points are accumulated from both games.

Let’s said that team “B” only hit 22 tops for the 1st round, each top is worth only 1 point which is 22 points. The team was only able to knock down the tops on Stage 6. Stage 6 has a bonus point of 21. Therefore, the total point is 22 plus the bonus point of Stage 6, 21, which gives team "B" a total point of 43 for the 1st round.  22+21=43

For the 2nd round, team “B” hit 28 tops. This time, team "B" was able to knock down the single top on Stage 8. Stage 8 has a bonus point of 42. The total point for the 2nd round is 28+42=70.

 The total point for team "B" after 2 round is 43+70 is 113.

In order to get the most point and win the game, you want to knock down the top as many as you can. The total points you can get is 33 points excluding the bonus point.
The team with the highest score after two round has been played by both team wins the game.


Here is a video that shows how the game is play. This video does not explain the rules, but demotrates how each stage is play.

https://m.youtube.com/watch?v=_8h3Rjmxyy4


This video will show a better angle how each player tosses a tujlub. Each player has a different way of throwing. Once you have the basics on how to toss a tujlub, you will come up your own way of throwing your tujlub.

Watch and observe carefully on how each players throws their tujlub.


http://m.youtube.com/watch?v=-oAbFK3p_x4



The type of the string you want to use is a Dacron fishing line. It's important to make sure that the Dacron string is 80lb. You can also purchase it at your local fish shop or Fleet Farm. Click on the link below:

https://theanglersconnection.com/dacron-ifga-class/ 


Tujlub is only homemade. You can purchase the tujlub from Chia and contact him at 763-269-2192.

Read before you purchase your tujlub::

When you order your tujlub, you want to tell Chia the size of a tujlub you want. I attached a photo that shows the size of a tujlub for better reference. The number, 3.050 inch, labeled on top refers to the circumference of the tujlub. The 4.600 inch refers to the length of the tujlub. There is a size regulations, and Chia will tell you the size regulation.

When you look at the photo of different color tujlub, the shape of the tip are different. Some tujlub has a sharper tip than the others. The sharper tip has a better spin on ground field with less grass or dirt than the wider tip. The tujlub with a wider tip are for ground field with lots of grass. The three tujlub; blue, red, and light purple, on the front of the picture has a wider tip, and those tujlubs are for ground field that have a lot of grass. The orange, brown, and light purple in the back of the photo are for ground field that has mainly dirt and less grass on the field. However, that is not always the case depending on the ground field condition. When you make a purchase of your tujlub, get a tujlub for grass and dirt ground field.
« Last Edit: May 17, 2016, 01:51:56 PM by TujLub »
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ta0

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Re: How To Play Tujlub
« Reply #1 on: September 21, 2015, 11:50:37 PM »

Thanks a lot for that explanation! It is very clear!

One question: when you hit the stationary tops (stages 3 through 8 ), does the thrown top need to spin afterwards?

I guess the patterns for placing the target tops have to be those shown on the video.
I am curious: some of those distances seem to be converted from metric measurements (32.5 ft ~ 10 m). Do you know if that is the case?
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the Earl of Whirl

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Re: How To Play Tujlub
« Reply #2 on: September 22, 2015, 03:56:15 AM »

Wow!  That is a LOT of typing.  Thanks for doing that.  I will study it and try to get more familiar with the game.
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TujLub

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Re: How To Play Tujlub
« Reply #3 on: September 22, 2015, 07:53:54 AM »

The top does not need to be spin afterwards on Stage 3 thru Stage 8 as long as you knock down the stationary top.

The pattern for placing the target is exactly shown on the video. You have to make sure that you place on the target in the correct distance from the launching/hitting box foul line. The foul line is in the front of the launching/hitting box. You would measure the distance between the foul line and the target.

As far as I know, all players just measure in feet. When we measure the distance between foul line and the target, we would use a 75 feet measurement tape and mark the spot with a spray can.

Please click the link below to see the diagram:

https://parks.co.ramsey.mn.us/SiteAssets/Lists/News/EditForm/Tuj%20Lub%20graphic.pdf
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Larry D.

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Re: How To Play Tujlub
« Reply #4 on: September 22, 2015, 10:34:17 AM »

Thanks for the great explanation of how the game is played.  It is now easy to understand.

How long a line is used on the TujLub stick?
Or, how many times is the line wound around the throwing top?
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TujLub

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Re: How To Play Tujlub
« Reply #5 on: September 22, 2015, 11:10:47 AM »

The line is wound around the top between 16x and 18x. You wound the line base on your preference. For myself, I wound 14x.

The type of line is Decron. Make sure that it's a 80lb decron line.  Click the link below:

https://theanglersconnection.com/dacron-ifga-class/
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Larry D.

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Re: How To Play Tujlub
« Reply #6 on: September 22, 2015, 12:31:37 PM »

The line is wound around the top between 16x and 18x. You wound the line base on your preference. For myself, I wound 14x.

The type of line is Decron. Make sure that it's a 80lb decron line.  Click the link below:

https://theanglersconnection.com/dacron-ifga-class/

Thanks for this information.

What happens if a match ends up even?  Both teams with the same score.
How is the winner determined?
Do they play a tie breaker or sudden death match?
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TujLub

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Re: How To Play Tujlub
« Reply #7 on: September 22, 2015, 01:04:58 PM »

If the score from both team is a tie, both team will only need to play Stage 1. Each player from the hitting team will take turn hitting the other opposing team spinning top. Then, the other team will take it's turn as well. At the end, the team with the most point wins.

Both teams with the same score it's rare. This sport requires technique, focus, and control.
« Last Edit: September 22, 2015, 01:14:13 PM by TujLub »
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TujLub

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Re: How To Play Tujlub
« Reply #8 on: September 22, 2015, 01:30:35 PM »

I will post a video at a later time that shows:

How to wound a tujlub for right and left hander

How to spin a tujlub

How to throw a tujlub
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ta0

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Re: How To Play Tujlub
« Reply #9 on: September 22, 2015, 08:29:32 PM »

I will post a video at a later time that shows:

How to wound a tujlub for right and left hander

How to spin a tujlub

How to throw a tujlub

That is exactly what I was going to ask for  :)

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Jack

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Re: How To Play Tujlub
« Reply #10 on: September 22, 2015, 08:53:39 PM »

I will post a video at a later time that shows:

How to wound a tujlub for right and left hander

How to spin a tujlub

How to throw a tujlub

« Last Edit: September 22, 2015, 10:02:01 PM by ta0 »
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johnm

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Re: How To Play Tujlub
« Reply #11 on: September 22, 2015, 09:27:42 PM »

Thank you for sharing your knowledge of this great game with us.  The details you are providing are fantastic and are answering many questions that arise while viewing the youtube videos of the many tournaments from around the country.  While the action is exciting on its own, knowing the rules and objectives of the game adds an additional level of interest.

I'm looking forward to your tutorials about preparing and throwing the tujlub and am hoping you will discuss whether the power and accuracy of the throws is primarily from the hand holding the tujlub or does the flick of the stick play a large roll in directing the tujlub at the targets.

I'm also looking forward to the continuation of the fabrication process of the plastic tujlub.

Thanks again for the effort and time you've given us in preparing all of this information.
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TujLub

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Re: How To Play Tujlub
« Reply #12 on: September 22, 2015, 10:32:07 PM »

I will provide in depth explanation on how to throw, how to spin, and wound a tujlub.

The power comes from the throwing. The control and accuracy comes from whipping the stick to direct the tujlub in the air. You must be able to balance the power of throwing and whipping. Your body posture plays a big role when throwing and whipping. Think of it when it comes to bowling. From the moment you release the bowling ball, your hands, feet, leg, and arm must follow thru and keep a proper body posture at the end of the release. Having a proper posture will have a little effect on the direction of the bowling ball.
« Last Edit: September 22, 2015, 10:40:47 PM by TujLub »
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jim in paris

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Re: How To Play Tujlub
« Reply #13 on: September 23, 2015, 05:04:27 AM »

salut TujLub !! (what is your name ?)

i enjoyed reading all the rules and with the videos , it's easy to understand
about the 2 different throws : when it gets to long distance stage 7...
are there any players specialists ? do you use longer strings?
are the tops all the same ? what is the average price for a top when bought on the field during a contest ?

thanx very much
after all this format is very British : team skills,strategy;regularity,togetherness

 how long does a game last ?
over 2H i guess 8) 8)

salut
jim
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TujLub

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Re: How To Play Tujlub
« Reply #14 on: September 23, 2015, 08:00:32 AM »

There are no specialist player. Everyone plays the best of their ability. You want to have a good control of your tujlub when throwing at a single target at any distance.The line is wound around the top between 16x and 18x. You wound the line base on your preference. For myself, I wound 14x. All tops are different sizes and I will explain it at later time. The average price for a tujlub is $45. The game usually last for an hour and half or shorter.
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